Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

baraduke: MAME ROM Information.


History:

Baraduke (c) 1985 Namco.


A horizontally scrolling shoot'em up where you try to shoot all the evil aliens while collecting cute, friendly one-eyed aliens. At the end of each level there is a chance to gain more energy.


- TECHNICAL -


Main CPU : M6809 (@ 1.536 Mhz), HD63701 (@ 1.536 Mhz)

Sound Chips : Namco 8-channel WSG

RAM : (8x) 6116, (4x) 2148


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in July 1985.


This game is also known as "Alien Sector".


Soundtrack releases:

1986-03-21; Namco Video Game Graffiti [CD] [VDR-1165] - Victor

1987-08-25; Namco Game Music Vol.2 [CD] [28XA-171] - Alfa Records

1987-08-25; Namco Game Music Vol.2 [Tape] [ALC-22914] - Alfa Records

1987-08-25; Namco Game Music Vol.2 [Vinyl] [ALR-22914] - Alfa Records

2003-04-23; Namco Game Music Vol.2 [CD] [SCDC-00234] - Scitron Digital Content Inc.

1986-03-21; Namco Video Game Graffiti [Tape] [VCH-10334] - Victor

1986-03-21; Namco Video Game Graffiti [Vinyl] [SJX-30291] - Victor


- TIPS AND TRICKS -


* Another item that can be found inside the capsules is the ray gun, which will upgrade Kissy's ray gun to a higher power level, allowing him to kill the enemies quicker. But when he is hit, his ray gun power level will decrease by one.


* The bonus game can be very tricky. If you save a Paccet on a regular floor, you will have any amount of Paccets from 1 to 8 (depending on how many you have saved) in the bonus game. This will increase your chances of getting an extra shield. If you have 8 Paccets, you'll definitely get an extra shield in the bonus game. Every time you get a Paccet in the bonus game, you'll get an extra shield but lose all your Paccets and you'll have to start saving them again.


* If you have Paccets on a boss floor, they will sacrifice themselves to help Kissy by throwing themselves at the boss for him. The boss will be stunned for a few seconds, which allows you to get in some free shots.


* On some floors, the ground and walls have invisible holes in them. These can help Kissy get away from the enemies. And if a projectile fired by an enemy hits a wall or the ground, it will dissipate.


- SERIES -


1. Baraduke (1985)

2. Bakutotsu Kijuutei - Baraduke II (1988)


- STAFF -


Sound composer : Yuriko Keino, Norio Nakagata


- PORTS -


* Consoles :

Sony PlayStation (1997, "Namco Museum Vol.5")

Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade")


* Computers :

Sharp X68000 (1995)


- SOURCES -


Game's rom.




MAME Info:

0.36b10 [Manuel Abadia]


WIP:

- 0.144u7: Kanikani updated Alien Sector/Baraduke dipswitches.

- 0.143: Wilbert Pol fixed immediate crash while using -DEBUG in Baraduke driver.

- 0.139u1: Atari Ace removed global variables from NAMCO sound core.

- 0.123u5: RansAckeR simplified inputs, improved dipswitches and added DIP locations to Baraduke driver. Added 'Unused' dipswitch.

- 0.122u7: Changed HD63701 CPU2 clock speed to 6144000 Hz.

- 0.118u5: Changed description of 'Baraduke (set 1)' to 'Alien Sector' and clone 'Baraduke (set 2)' to 'Baraduke'. Renamed (baraduke) to (aliensec) and (baraduka) to (baraduke). Added new gfx2 roms ($0, 8000). Fixed rom names.

- 0.107u3: Brian Troha properly documented and connected the CUS60 MCU code to Baraduke.

- 0.104u6: Aaron Giles fixed freezes at boot in Baraduke and Metro-Cross.

- 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz).

- 17th December 2004: Dumping Project - Randy have won on eBay an original Namco 'Alien Sector' (world version of "Baraduke") PCB for redumping.

- 0.80: Nicola Salmoria fixed dipswitches in Baraduke and improved sprites, there are still gaps left but this is correct behaviour verified on the real board.

- 0.61: Added clone Baraduke (set 2). Changed parent description to 'Baraduke (set 1)'.

- 15th May 2002: MASH added a clone ROM to Baraduke.

- 15th March 2003: Gansuke from Team Japump dumped Baraduke (NEW Version).

- 0.37b12: Changed VSync to 60.606060Hz.

- 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace.

- 0.36RC2: Added dipswitches 'Rack test' and 'Allow continue from last level'.

- 15th December 1999: Manuel Abadia fixed the graphics priorities in Baraduke.

- 0.36b11: Changed visible area to 288x224.

- 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke.

- 0.36b10: Manuel Abadia added Baraduke (Namco 1985).

- 17th November 1999: Manuel Abadia sent in drivers for Baraduke and Metro-Cross. Ernesto Corvi fixed sound in all the games using Namco sound system driven by a HD63701 (incl. Baraduke and Metrocross).


LEVELS: 48


Other Emulators:

* FB Alpha


Recommended Games (Jetman):

Sky Lancer

Vastar

Argus (Gottlieb)

Equites

Formation Z

Freeze

SWAT

4-D Warriors

Alien Sector

Bakutotsu Kijuutei

Cop 01

Finalizer - Super Transformation

Lizard Wizard

Metal Clash

Scooter Shooter

Section Z

Space Harrier

Space Harrier II (Mega-Tech)

Side Arms - Hyper Dyne

Transformer

Exzisus

Space Ranger (Arcadia)

Star Guards

Forgotten Worlds

Forgotten Worlds (Mega-Tech)

Superman

Insector X

Solar Jetman (PlayChoice-10)

Rohga Armor Force

Povar / Sobrat' Buran / Agroprom (Jetpac)

Cybattler

Mazinger Z

ESP Ra.De.

Shikigami no Shiro

Shikigami No Shiro II

Crazy War


Romset: 184 kb / 15 files / 76.6 zip




MAME XML Output:

       <game name="baraduke" sourcefile="baraduke.c" cloneof="aliensec" romof="aliensec">
              <description>Baraduke</description>
              <year>1985</year>
              <manufacturer>Namco</manufacturer>
              <rom name="bd1_3.9c" merge="bd1_3.9c" size="8192" crc="ea2ea790" sha1="ab6f523803b2b0ea04b78f2f252de6c2d344a26c" region="maincpu" offset="6000"/>
              <rom name="bd1_1.9a" size="16384" crc="4e9f2bdc" sha1="bc6e71d4d3b2064e662a105c1a77d2731070d58e" region="maincpu" offset="8000"/>
              <rom name="bd1_2.9b" size="16384" crc="40617fcd" sha1="51d17f3a2fc96e13c8ef5952efece526e0fb33f4" region="maincpu" offset="c000"/>
              <rom name="bd1_4b.3b" size="16384" crc="a47ecd32" sha1="a2a75e65deb28224a5729ed134ee4d5ea8c50706" region="mcu" offset="8000"/>
              <rom name="cus60-60a1.mcu" merge="cus60-60a1.mcu" size="4096" crc="076ea82a" sha1="22b5e62e26390d7d5cacc0503c7aa5ed524204df" region="mcu" offset="f000"/>
              <rom name="bd1_5.3j" merge="bd1_5.3j" size="8192" crc="706b7fee" sha1="e5694289bd4346c1a3a004feaa940710cea755c6" region="gfx1" offset="0"/>
              <rom name="bd1_8.4p" size="16384" crc="b0bb0710" sha1="797832aea59bf80342fd2a3505645f2766bde65b" region="gfx2" offset="0"/>
              <rom name="bd1_7.4n" merge="bd1_7.4n" size="16384" crc="0d7ebec9" sha1="6b86b476db61f5760bc8610b51adc1115cfdad96" region="gfx2" offset="4000"/>
              <rom name="bd1_6.4m" size="16384" crc="e5da0896" sha1="abb8bf7e9dc1c60bc0a20a691109fb145bb1d8e0" region="gfx2" offset="8000"/>
              <rom name="bd1_9.8k" merge="bd1_9.8k" size="16384" crc="87a29acc" sha1="3aa00efc95d1da50f6e4637d101640328287dea1" region="gfx3" offset="0"/>
              <rom name="bd1_10.8l" merge="bd1_10.8l" size="16384" crc="72b6d20c" sha1="e40b48dacefce4fd62ab28d3e6ff3932d4ff005b" region="gfx3" offset="4000"/>
              <rom name="bd1_11.8m" merge="bd1_11.8m" size="16384" crc="3076af9c" sha1="57ce09b298fd0bae94e4d8c817a34ce812c3ddfc" region="gfx3" offset="8000"/>
              <rom name="bd1_12.8n" merge="bd1_12.8n" size="16384" crc="8b4c09a3" sha1="46e0ef39cb313c6780f6137769153dc4a054c77f" region="gfx3" offset="c000"/>
              <rom name="bd1-1.1n" merge="bd1-1.1n" size="2048" crc="0d78ebc6" sha1="0a0c1e23eb4d1748c4e6c448284d785286c77911" region="proms" offset="0"/>
              <rom name="bd1-2.2m" merge="bd1-2.2m" size="2048" crc="03f7241f" sha1="16ae059f084ba0ac4ddaa95dbeed113295f106ea" region="proms" offset="800"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1536000"/>
              <chip type="cpu" tag="mcu" name="HD63701" clock="6144000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="namco" name="Namco CUS30" clock="24000"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.606060" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin B" tag="DSWA" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="24">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="24" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="16"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWA" mask="96">
                     <dipvalue name="2" value="64"/>
                     <dipvalue name="3" value="96" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue From Last Level" tag="DSWB" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSWB" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Round Select" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="192">
                     <dipvalue name="Every 10k" value="128"/>
                     <dipvalue name="10k And Every 20k" value="192" default="yes"/>
                     <dipvalue name="Every 20k" value="64"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="EDGE" mask="2">
                     <dipvalue name="Upright" value="2" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise