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Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku - Arcade

Publisher:ADK Corporation  ?              No-Intro:N/A
Developer:ADK Corporation  ?              GoodName:N/A
Year:1994              TOSEC:N/A
Category:Fighting              MAME:aodk
Controls:N/A              Commands:View
Game Manual:N/A              Game Music:N/A

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Video
In game image of Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku on the Arcade.
In Game
Title screen of Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku on the Arcade.
Title Screen
Printed Circuit Board for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.
PCB
Select Screen for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.
Select Screen
Artwork for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.
Artwork
Game Over Screen for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.
Game Over Screen
High Score Screen for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.
High Score Screen
Arcade Cabinet for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.
Cabinet
Arcade Cabinet Marquee for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.
Marquee
Arcade Control Panel for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.
Control Panel
Advert for Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku on the Arcade.
Advert


1-on-1 fighter featuring 8 selectable characters.

The game's major innovation is the ability to walk into the background, in a similar manner to side-scrolling beat 'em ups such as "Streets of Rage" or "Final Fight" because of this, unlike many other 2-D fighting games, the game uses one action button to jump, it also does not use the 'D' button, (Which many of SNK's other fighters did), only 2 action buttons are used for attacking (punch and kick), instead grappling and grabbing opponents (Pressing the A & B buttons simultaneously) is the focus of the gameplay, opponents can counter being grabbed, as well as break free. Also featured is weapon play, again similar to beat 'em ups, weapons can be picked up and thrown, or used in special & standard attacks. Weapons are thrown in by background crowd members who will step forward to toss them into the ring. Another (strange) innovation of the game is that characters start to sweat -graphically- after a while.

Characters have unusually high health for the genre, with multiple, different coloured, health bars in one bar similar to a method of health bars used for boss characters in games of the time, in addition to this, each character has a 'Crazy Meter' at the bottom of the screen, which is built up as characters attack, this gives the character a special, often very bizarre, attack that will kill the opponent outright, known as the Gan Gan Attack in Japan, and the Crazy Attack in the US.

Battles are joined by irreverent, sometimes humorous pre-fight banter from characters, the dialog differs depending on whom each opponent is, and a clashing of 2 small images of the characters eyes, which clash in the center of the screen.

Game description from www.arcade-history.com


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