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Pac-Man - Arcade

Publisher:Namco Limited  ?              No-Intro:N/A
Developer:Namco Limited  ?              GoodName:N/A
Year:1980              TOSEC:N/A
Category:Maze              MAME:pacman
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (Atari 8-bit) 
Download (C64) 

Also on: Apple II, Atari 2600, Atari 5200, Atari 8-bit, Coleco Vision, Commodore 64, Commodore VIC-20, Mattel Intellivision, MSX, MSX 2, Nintendo Game Boy, Nintendo NES, Sega Game Gear, Sinclair ZX Spectrum, Texas Instruments TI 99/4A

Series: Ms. Pac-Man, Super Pac-Man, Pac-Man Plus, Jr. Pac-Man, Pac & Pal, Pac-Land, Pac-Mania



Video
In game image of Pac-Man on the Arcade.
In Game
Title screen of Pac-Man on the Arcade.
Title Screen
Arcade Cabinet for Pac-Man.
Cabinet
Arcade Cabinet Marquee for Pac-Man.
Marquee
Arcade Control Panel for Pac-Man.
Control Panel
Artwork for Pac-Man.
Artwork
Printed Circuit Board for Pac-Man.
PCB
Advert for Pac-Man on the Arcade.
Advert


The seminal and hugely influential arcade game in which the player guides the legendary Pac-Man around a single-screen maze eating dots. Pac-Man is constantly pursued in his task by four ghosts - Blinky (red), Pinky (pink), Inky (blue) and Clyde (orange). Each ghost has its own unique personality and behavioral patterns and a single touch from any of the ghosts results in Pac-Man losing a life.

Four 'Power Pills' are situated in each corner of the rectangular mazes and eating one of these makes Pac-Man temporarily invincible; the four ghosts also change to dark blue in color and can now be eaten by Pac-Man. These 'Skinned' ghosts, now visible as a pair of eyes only, will then return to the den in the middle of the maze, regenerate into their former selves, and return to the maze to continue their pursuit of Pac-Man.

Each maze contains 240 dots and 4 Power Pills, and all must be eaten to complete the level; whereupon the entire sequence begins again with an increased level of difficulty.

Twice in every level, a bonus fruit or prize item will temporarily appear in the middle of the maze below the ghosts' den. Pac-Man can eat these bonus items to receive extra points. Also, there is an escape tunnel on the left and right hand side of the maze that Pac-Man can use to escape any ghosts that are currently closing in on him. The ghosts can also use the tunnel, but take longer to pass through it than Pac-Man, making escape a little easier.

Between certain rounds, funny intermissions will be played featuring Pac-Man and the ghosts in funny situations. 3 intermissions are present :

1) Blinky chases Pac-Man across the screen and off the side. Then he re-appears running in the opposite direction, in his vulnerable form, followed by a giant Pac-Man! This intermission is played after Round 2.

2) Blinky is again chasing Pac-Man, but this time he rips his red sheet on a nail on the ground, and we can see his pink body under the sheet! This intermission is played after Round 5.

3) Blinky chases Pac-Man across the screen once more, this time with his sheet sewn. They disappear at the left side and then Blinky reappears coming back the opposite direction. This time he is bare and drags his sheet behind him. This intermission is played after Round 9, 13 and 17.

No intermission is present between rounds after the 18th one.

Game description from www.arcade-history.com


 


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