SKATE OR DIE
Electronic Arts, 1988
The events are positioned as follows:
Side one: The main control program - the Skate shop, the Freestyle ramp
and the high jump.
Side two: The Downhill, the Pool and the Jam.
Use the cursor keys to move the 'Skate or Die' pointer around the screen,
press Space to click on the required section.
Note: You always use the cursor in the skate shop.
There is no abort key on the Spectrum version of Skate or Die due to the
ease of simulating the same key value from other input devices, this removes
the chance of accidentally aborting the game.
Press Space on the 'sign in' option to set up each player for the game.
On the sign up screen use the up/down cursors to select an empty slot
and then use Space to select it. Type in the player's name and then press
Enter. Use the left/right cursor keys to select Keyboard, Kempston, port 1 or
port 2 and then space to finish.
Press Break (Caps shift and space) to clear all the names from the sign up
Press Space on the cancel option to leave the sign up screen.
Press Space on 'Go Practice' or 'Go Compete' when you are ready to play.
Note that Player One always controls the skater in the Town Square.
Lester always provides the opposition for each player in events that require
In this version there are no Slide turns.
These controls apply to both of the 'control foots'. Lean in the direction
you are facing plus fire and then up or down for high or low punches. (On the
joystick this is the diagonal up or down.) Lean in the opposite direction plus
fire to kick. Each player will fight against Lester with the best scores coming
To win, there is no limit to the number of games, it's just the first to get
2 slams up on the other skater. The score counts down to zero, if you beat the
other guy before he reaches zero then you score the remaining time otherwise
you score zero, win or lose.
Move left and right to increase speed, press fire while you are in the air on
the right hand side to settle for your current high jump score.
A score is awarded for every move and a bonus score is awarded at the end of an
event for the combination and variation of moves used. Use clicks in the
pump zones and lean the controller between pump zones to select the particular